Mutant Year Zero: Road to Eden Wiki

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Mutant Year Zero: Road to Eden Wiki
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Weapons are an important tools for Stalkers to attack their enemies. They can be purchased at Iridia's Shop or scavenged in the Zone .

Weapons can be installed with mods scavenged in the elongated chest or dropped by enemies or purchased at Iridia's Shop.Then, it can be installed at Delta's Fix Pit workbench.

Unwanted weapons can be dismantled for additional Weapon Parts. To dismantle a weapon, hover over the weapon at Delta's Fix Pit and use the assigned key or button (D for PC).

The weapon's range is determined by its type:

  • Shotguns - 8
  • Sidearm - 10
  • Assault Rifles - 14
  • Sniper Rifles - 20

Below is a list of weapons used in Mutant Year Zero: Road to Eden.

List of Weapons[]

Weapon Name Damage Crit Damage Crit Chance Ammo Range Effect Location
Stinger 3 6 15% 3 10
Ancient Pistol 4 5 10% 2 10 Silenced
MIMIR Needle Pistol 4 5 10% 2 10 Silenced
Crossbow 4 5 5% 1 10 Silenced
  • Dux starts with one
  • Irida will sell one at level 30
Flamer

(SEED OF EVIL LOGODLC)

7 11 15% 2 10 Fire Bullets
Noatun - LP50
(SEED OF EVIL LOGODLC)
9 13 5% 4 10 Knockback and Destroy Cover
GJP-X93

(SEED OF EVIL LOGODLC)

7 8 10% 4 10 EMP Bullets and Destroy Cover
Scattergun 5 8 15% 3 8
Gaper 6 7 5% 2 8 Knockback and Destroy Cover
Boomstick 8 11 10% 3 8
MIMIR PC98 10 13 15% 3 8 Knockback and Destroy Cover
Pipegun 5 6 10% 3 14
Rambino 7 9 10% 4 14
Wraith

(SEED OF EVIL LOGODLC)

7 9 5% 4 14 Silent
Elysium - LR678 9 10 15% 4 14 Destroy Cover
State Switcher 5 6 10 1 20
Slinger 7 8 15% 1 20
GJR - 666 10 11 20% 1 20

Upgrading weapons[]

To add mods and upgrade to weapons, visit Delta's Fix Pit on the Ark. After opening the UI, click on the weapon to be upgraded. There are two options in the center - one for scopes and one for damage modules. These options will be grayed out if there are no modules available. Clicking on one of the two option will open a new window where players can select the mod to use.

Optionally players can increase the level of their weapon by trading in Weapon Parts.

  • Level II costs 30 Weapon parts and increase the damage and critical damage by +1
  • Level III costs 60 Weapon parts and increase the damage and critical damage by another +1
  • At the minimum cost of 7 Artifact, both the damage and critical damage can be permanently increased by +1

Scopes[]

Mods[]

  • Noatun - EMP 30 - 1 Additional critical damage / 20% chance to stun robots
  • Mimir - Driver 30 - 2 Additional critical damage / 30% chance to knockback enemies
  • Broiler 50 - 1 Additional critical damage / 50% chance to burn enemies
  • Elysium - EMP 50 - 2 Additional critical damage / 50% chance to stun robots
  • Elysium - Driver 100 - 1 Additional critical damage / 100% change to knockback enemies

Gallery[]

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